Virtuals - KIRON Interactive


Fast League Football

The FastLeague product can be scheduled as a single football match or as a league. A match event lasts between 60 and 100 seconds and will consist of 6 video clips. The maximum number of goals in a match is 6.

FastLeague Leagues simulates a football season with 20 teams, consisting of 38 weeks with 10 concurrent matches per round (the display application will only display video clips for 1 of the matches with a live score panel showing the scores from the other 9 matches).

Fast League Football Markets

Predict the outcome options from the bet markets (i.e. Match Result or Total Goals etc.) of a game between Team 1 & Team 2 to form a single bet.

Bet Types - Single Selections

Correct Score (Full Time)

Predict the correct score for the match. There are 28 possible selections:

Home

[1-0] – Home team to win 1-0;

[2-0] – Home team to win 2-0;

[2-1] – Home team to win 2-1;

[3-0] – Home team to win 3-0;

[3-1] – Home team to win 3-1;

[3-2] – Home team to win 3-2;

[4-0] – Home team to win 4-0;

[4-1] – Home team to win 4-1;

[4-2] – Home team to win 4-2;

[5-0] – Home team to win 5-0;

[5-1] – Home team to win 5-1;

[6-0] – Home team to win 6-0;

Draw

[0-0] – The match will be a draw with the score 0-0;

[1-1] – The match will be a draw with the score 1-1;

[2-2] – The match will be a draw with the score 2-2;

[3-3] – The match will be a draw with the score 3-3;

Away

[0-1] – Away team to win 0-1;

[0-2] – Away team to win 0-2;

[1-2] – Away team to win 1-2;

[0-3] – Away team to win 0-3;

[1-3] – Away team to win 1-3;

[2-3] – Away team to win 2-3;

[0-4] – Away team to win 0-4;

[1-4] – Away team to win 1-4;

[2-4] – Away team to win 2-4;

[0-5] – Away team to win 0-5;

[1-5] – Away team to win 1-5;

[0-6] – Away team to win 0-6.

Half-Time Correct Score

Predict the correct score for the match at half-time. There are 10 possible selections:

Home

[1-0] – Home team to win 1-0;

[2-0] – Home team to win 2-0;

[2-1] – Home team to win 2-1;

[3-0] – Home team to win 3-0;

 

Draw

[0-0] – The match will be a draw with the score 0-0;

[1-1] – The match will be a draw with the score 1-1;

Away

[0-1] – Away team to win 0-1;

[0-2] – Away team to win 0-2;

[1-2] – Away team to win 1-2;

[0-3] – Away team to win 0-3;

Match Result – 1X2

Predict the result of the match. (i.e. 1 X 2). There are three possible outcomes: [1] – Home team wins the match;

[X] – The match is a draw;

[2] – Away team wins the match.

 

Half-Time Result – 1X2

Predict the half-time result. (i.e. 1 X 2). There are three possible outcomes: [1] – Home team wins the first halt;

[X] – The first half is a draw;

[2] – Away team wins the first half.

Double Chance

This allows the player to cover 2 out of the 3 possible outcomes, the selections are: [12] – For either the home or away team to win.

[1X] – For either the home team to win or draw.

[X2] – For either the away team to win or draw.

Double Chance (Half-Time)

This allows the player to cover 2 out of the 3 possible outcomes for the first half, the selections are:

[12] – For either the home or away team to win in the first half. [1X] – For either the home team to win or draw in the first half.

[X2] – For either the away team to win or draw in the first half.

Total Goals Under/Over “x”

Players predict whether the total goals scored in the match will be over or under a specific value. The game offers multiple configurations of this betting market – 1.5; 2.5 and 3.5.

[Under] – Less than “x” goals will be scored in the match; [Over] – Over “x” goals will be scored in the match.

Handicap “x”

Predict the winning team when the favourite is handicapped by the specified number of goals. The game offers multiple configurations of this betting market -1 and -2.

[Home] – The Home team will win with the handicap applied to the favourite. [Draw] – The match will be a draw with the handicap applied to the favourite.

[Away] – The Away team will win with the handicap applied to the favourite.

Half Time / Full Time (Double Result)

Predict the team that will lead at half-time and the full-time match winner. [Home/Home] – Home leads at half-time and full-time;

[Home/Draw] – Home leads at half-time, full-time score is a Draw; [Home/Away] – Home leads at half-time, Away is full-time winner;

[Draw/Home] – Half-time score is a Draw, Home is full-time winner; [Draw/Draw] – Half-time and full-time score is a Draw;

[Draw/Away] – Half-time score is a Draw, Away is full-time winner; [Away/Home] – Away leads at half-time, Home is full-time winner; [Away/Draw] – Away leads at half-time, full-time score is a Draw;

[Away/Away] – Away leads at half-time and full-time.

Total Goals

Predict the full-time total goals scored by both teams. [0] – There will be no goals scored in the match;

[1] – There will be 1 goal scored in the match;

[2] – There will be 2 goals scored in the match;

[3] – There will be 3 goals scored in the match;

[4] – There will be 4 goals scored in the match;

[5] – There will be 5 goals scored in the match;

[6] – There will be 6 goals scored in the match.

Goal:Goal Full Time

Predict if both teams will score a goal in the match. [Yes] – Yes both teams will score in the match;

[No] – Neither or only one team scored in the match.

Goal:Goal Half Time

Predict if both teams will score a goal in the first-half. [Yes] – Yes both teams will score in the first-half;

[No] – Neither or only one team scored in the first-half.

1X2 & Under/Over “x”

Predict the match winner (or if the match is a draw) and if the total goals in the match will be over or under the specified value.

The game offers multiple configurations of this betting market – 1.5; 2.5; 3.5; 4.5 and 5.5. [1O] – Team 1 Wins and Total Goals are greater than “x”;

[1U] – Team 1 Wins and Total Goals are less than “x”;

[XO] – The match is a Draw and Total Goals is greater than “x”; [XU] – The match is a Draw and Total Goals is less than “x”;

[2O] – Team 2 Wins and Total Goals is greater than “x”;

[2U] – Team 2 Wins and Total Goals is less than “x”.

1X2 & Goal:Goal

Predict the match winner (or if the match is a draw) and if both teams will score in the match. [1G] – Team 1 Wins and Both Score;

[1NG] – Team 1 Wins, Only Team 1 Scores; [XG] – Match is a Draw and Both Teams Score;

[XNG] – Match is a Draw and No Goals Scored; [2G] – Team 2 Wins and Both Score;

[2NG] – Team 2 Wins, Only Team 2 Scores.

Team 1 Under/Over “x” Goals

Predict if Team 1 will score over or under the number of goals specified.

The game offers multiple configurations of this betting market – 0.5; 1.5 and 2.5. [Under] – Less than “x” goals will be scored by Team 1 in the match;

[Over] – Over “x” goals will be scored by Team 1 in the match.

Team 2 Under/Over “x” Goals

Predict if Team 2 will score over or under the number of goals specified.

The game offers multiple configurations of this betting market – 0.5; 1.5 and 2.5. [Under] – Less than “x” goals will be scored by Team 2 in the match;

[Over] – Over “x” goals will be scored by Team 2 in the match

Team 1 Goal/No Goal

Predict if Team 1 will score a goal in the match.

  [Y] – Yes they will score a goal in the match.

[N] – No they will not score a goal in the match.

Team 2 Goal/No Goal

Predict if Team 2 will score a goal in the match.

[Y] – Yes they will score a goal in the match.

[N] – No they will not score a goal in the match.

Total Goals Odd/Even

Predict whether the total goals in the match will be an odd or an even number. [Odd] – Total goals scored in the match will be an Odd number.

[Even] – Total goals scored in the match will be an Even number. (Includes 0 goals.)

Time of First Goal

Predict whether the first goal will be scored within one of the proposed time intervals. [No Goal] – There will be no goals scored in the match;

[1 – 15] – The first goal will be scored in the time interval 1 – 15;

[16 – 30] – The first goal will be scored in the time interval 16 – 30; [31 – 45] – The first goal will be scored in the time interval 31 – 45; [46 – 60] – The first goal will be scored in the time interval 46 – 60; [61 – 75] – The first goal will be scored in the time interval 61 – 75; [76 – 90] – The first goal will be scored in the time interval 76 – 90.

1st Team to Score

Predict the team that will score the 1st goal. [Home] – The Home team will score first; [Away] – The Away team will score first;

[No Goal] – There will be no goals scored in the match;

Multi-Goals

Predict the total number of goals scored in the match from a range of total goal options. [0-2] – Total Goals is 0, 1 or 2

[1-3] – Total Goals is 1, 2 or 3 [2-4] – Total Goals is 2, 3 or 4

[>4] – Total Goals is more than 4

 

VIRTUAL RACING

Kiron’s Virtual Racing portfolio consists of multiple racing games:

-     Horse Racing:

o  6 – 14 runners in race.

o  Multiple tracks and distances.

o  Database of 600 names.

-     Horse Racing Equal Odds:

o  8, 10 or 14 runners in race.

o  Multiple tracks and distances.

o  All horses have the same odds.

o  Database of 600 names.

-     Greyhound Racing:

o  6 or 8 runners in a race.

o  Multiple tracks.

o  Database of 600 names.

-     Real Dog Video Racing:

o  6 runners in a race.

o  Database of 600 names.

o  Real dog racing video footage.

-     Trotting / Harness Racing:

o  10 runners in a race.

o  Database of 600 names.

-     Cycling:

o  8 riders in a race.

o  Database of 200 names.

-     Motor Racing (Single Seater Cars):

o  8, 10, 12 or 14 cars in a race.

o  Database of 200 names.

-     Motor Racing (Nascar Style Cars):

o  8, 10, 12 or 14 cars in a race.

o  Database of 200 names.

-     Steeple Chase:

o  8, 10, 12 or 14 runners in a race.

o  Database of 600 names.

-     Speed Skating:

o  6 runners in a race.

o  Database of 600 names.

-     Horses Compact:

o  10 runners only.

o  Database of 600 names.

-     Dogs Compact:

o  6 runners only.

o  Database of 600 names

-     Single Seater Motor Racing Compact:

o  10 runners only.

o  Database of 200 names

-     Slot Car Racing:

o  6 runners only.

o  Database of 200 names

Each racing product consists of the above number of runners/cars/riders with the aim being for the participant you bet on to win the race.

Virtual Racing Bet Markets

Win

Select a runner to finish 1st.

Place

Select a runner to finish in 1st, 2nd or 3rd place in a race with 8 runners or more, and  1st,  or  2nd in a 6 runner Greyhound (Dog) or DashingDerby (Horse) race.

Winner Odd/Even

Select if the winner of a race will be an odd or even number.

Winner High/Low

Select if the winner of the race will be a high or low number.

6 runners – Low (1, 2, 3); High (4, 5, 6)

8 runners – Low (1, 2, 3, 4); High (5, 6, 7, 8)

9 runners – Low (1, 2, 3, 4); High (5, 6, 7, 8, 9)

10 runners – Low (1, 2, 3, 4, 5); High (6, 7, 8, 9, 10)

11 runners – Low (1, 2, 3, 4, 5); High (6, 7, 8, 9, 10, 11)

12 runners – Low (1, 2, 3, 4, 5, 6); High (7, 8, 9, 10, 11, 12)

13 runners – Low (1, 2, 3, 4, 5, 6); High (7, 8, 9, 10, 11, 12, 13)

  14 runners – Low (1, 2, 3, 4, 5, 6, 7); High (8, 9, 10, 11, 12, 13, 14)

Forecast or Exacta

Select 2 runners to finish 1st and 2nd IN ORDER specified.

Combination Exacta

Some bet systems offer a player the option of selecting 2 or more selections to bet that every possible combination of two of the selections may finish 1st and 2nd in order. So for example; on 2 selections there are 2 bets (1-2, 2-1); on 3 selections there are 6 bets (1-2, 1-3, 2-1, 2-3, 3-1, 3-2); on 4 selections there are 12 bets, on 5 selections there are 20 bets and on 6 selections there are 30 bets etc. This is a bet acceptance system side bet that uses the Forecast odds. The bet acceptance system works out all combinations.

Reverse Forecast or Quinella

Select 2 runners to finish 1st and 2nd in ANY ORDER.

Tricast or Trifecta

Select 3 runners to finish 1st, 2nd and 3rd IN ORDER specified.

Combination Trifecta

Some bet systems offer a player the option of selecting 3 or more selections to bet that every possible combination of three of the selections may finish 1st, 2nd and 3rd in order in an event. So for example; on 3 selections there are 6 bets (1-2-3, 1-3-2, 2-1-3, 2-3-1, 3-1-2, 3-2-1); on 4 selections there are 24 bets; on 5 selections there are 60 bets and on 6 selections there are 120 bets. This is a bet acceptance system side bet that uses the Tricast odds. The bet acceptance system works out all combinations.

Reverse Tricast or Trio

Select 3 runners to finish 1st, 2nd and 3rd in ANY ORDER.

Swinger

Select any 2 horses to finish in the top 3 in any order.

 

RACING ROULETTE

Racing roulette V2 is a new experience in betting on virtual events. It involves one of the leading betting sports, racing, and one of the most popular casino games, roulette. Racing Roulette V2 combines racing (with 13 runners only) and roulette betting markets in to a single game.

Racing Roulette Bet Markets

Number

-      1st  – Choose a single number to finish in 1st  place.

-      1st  TWO in order (Exacta) – Choose 2 numbers to finish 1st  and 2nd  in order.

-      1st  THREE in order (Trifecta) – Choose 3 numbers to finish 1st, 2nd  and 3rd  in order.

o  A player also wins a lower pay out if they match 1st  & 2nd  positions correctly (in order). o  A player also wins a lower pay out if they match 1st  & 3rd  positions correctly (in order). o  A player also wins a lower pay out if they match 2nd  & 3rd  positions correctly (in order).

Zero can be selected as part of this betting market.

Rows

      -      1st  – Choose a single row, if the number that wins the race is from the chosen row you win.

-      1st  & 2nd  (Exacta) – Choose 2 rows, if the number that wins the race is in the first row that was selected and the 2nd  place number is in the second row that was selected (in order) you win. NOTE – A player can select the same row more than once!

-      1st, 2nd  & 3rd  (Trifecta) – Choose 3 rows, if the number that wins the race is in the first row that was selected; the 2nd  place number is in the second row that was selected and the 3rd  place number is in the third row (in order) that was selected you win.

NOTE – A player can select the same row more than once!

Zero is not available as a selection for this betting market.

Columns

       -      1st  – Choose 1 column, if a number from the chosen column finishes in 1st  place you win.

-      1st  & 2nd  (Exacta) – Choose 2 columns, if the number that wins the race is in the first column that was selected and the number that comes in 2nd  place is in the second column that was selected (in order) you win

NOTE – A player can select the same column more than once.

-      1st, 2nd  & 3rd  (Trifecta) – Choose 3 columns, if the number that wins the race is in the first column that was selected; the number that comes in 2nd  place is in the second column that was selected and the 3rd  place number is in the third column that was selected (in order) you win.

NOTE – A player can select the same column more than once.

Zero is not available as a selection for this betting market.

High / Low

       -      1st  – Choose if 1st  place will be a high or low number.

-      1st  & 2nd  (Exacta) – Choose if the 1st  and 2nd  placed numbers will be high or low numbers (in order).

       -      1st, 2nd  & 3rd  (Trifecta) – Choose if the 1st, 2nd  and 3rd  placed numbers will be high or low numbers

(in order).

LOW – (1; 2; 3; 4; 5; 6) HIGH – (7; 8; 9; 10; 11; 12)

Zero is not available as a selection for this betting market.

Even / Odd

       -      1st  – Choose if 1st  place will be an even or odd number.

-      1st  & 2nd  (Exacta) – Choose if the 1st  and 2nd  placed numbers will be even or odd numbers (in order).

-      1st, 2nd  & 3rd  (Trifecta) – Choose if the 1st, 2nd  and 3rd  placed numbers will be even or odd numbers (in order).

ODD – (1; 3; 5; 7; 9; 11) EVEN – (2; 4; 6; 8; 10; 12)

Zero is not available as a selection for this betting market.

Red / Black

-      1st  – Choose if 1st  place will be red or black.

-      1st  & 2nd  (Exacta) – Choose the order of colours for 1st and 2nd  place (in order).

-      1st, 2nd  & 3rd  (Trifecta) – Choose the order of colours for 1st, 2nd  and 3rd  place (in order).

Green is not available as a selection for this betting market.

Place

Select one number, if the chosen number finishes 1st, 2nd  or 3rd  the player will be paid out according to the paytable. (There are different pay outs based on where that number finishes in the top 3.) Zero can be selected as part of this betting market.

Swinger (Pale)

Choose 2 numbers, if the 2 numbers finish in 1st  & 2nd  (any order) pay according to the pay table, if the 2numbers finish 1st  & 3rd  pay according to the pay table and if the 2 numbers finish 2nd  & 3rd  pay according to the pay table Zero can be selected as part of this betting market.

1st  Three (Any Order)

Choose 3 numbers to finish 1st, 2nd  or 3rd  in any order. Zero can be selected as part of this betting market.