General


Final Result/Score – Customer places bet on the team to score more goals at the end of regular time.

1 – Home win

2 – Away win

X – Both teams score the same number of goals in regular time - Draw (including the 0:0 result)

 

Double Chance – Customer places bet on the final result of the match.

1X – Home team wins or draw

X2 – Away team wins or draw

12 – Home team wins or away team wins

 

Draw no bet – Customer places bet on final score. In case of a Draw, stakes are refunded.

DNB1 – Home team wins, and in case of a draw stakes are refunded

DNB2 – Away team wins, and in case of a draw stakes are refunded

 

Half Time or Full time – Customer places bet on the result at the end of the half time or the result at the end of the match.

I1*1 – Home team wins the first half or home team wins the match

IX*X – Draw at half time or draw in the end of the match

I2*2 – Away team wins the first half or away team wins the match

 

Half Time/Full Time – Customer places bet on the outcome at the end of the first half and the outcome at the end of the match.

1–1 – Home wins the first half and home team wins at the end of the match

X–1 – First half draw and home team wins the match

2–1 – Away team wins the first half and home team wins the match

1–X – Home team wins the first half and the end of match is a draw

X–X – Draw at half time and the match ends in a draw

2–X – Away team wins at half time, and the match ends in a draw

1–2 – Home team wins the first half and away team wins at the end of the match

X–2 – Draw at the half time, and away team wins at the end of the match

2–2 – Away team wins the first half and away team wins the match

 

Half Times score betting – Customer places bet on the score of the half time.
I1 – Home team wins first half

IX – First half ends in a draw

I2 – Away team wins the first half

II1 – Home team wins the second half

IIX – Second half ends in a draw

II2 – Away team wins the second half

 

Quarter result (I, II , III, IV) - Customer places bet on the result of specific quarter.

I, II, III, IV 1 - Home team wins

I, II, III, IV X - Draw

I, II, III, IV 2 - Away team wins

 

Handicap – Customer places bet on the winner of the match, after the final score had been adjusted by the handicap (advantage given to a team). Bet selection is calculated in following way:  

Handicap is added to or subtracted from the accomplished number of home team total goals/points (it is subtracted if there is mark “–“, minus, in the bet).

 

Three-way Handicap

H1 – Home win after handicap has been included

HX – Draw after handicap has been included

H2 – Away win after handicap has been included

 

Two-way Handicap

H1 – Home win after handicap has been included

H2 – Away win after handicap has been included

In case of a draw stake is returned.

 

Totals - Customer places bet on whether total number of Goals/Points/Sets/Games/Touchdowns/Yards/Tries/Innings/Runouts/Cards/Corners/Penalties/Maps/Kills… will be over or under a certain pre-set margin.

< - Under

> - Over

 

Even/odd – Customer places bet on whether the total number of goals/points in the match will be even or odd (final result 0:0 is considered to be even number of goals/points).

 

Half with more goals/Points – Customer places bet on half with more goals/points.

I> – More goals/points are scored in the first half than in the second half

II> – More goals/points are scored in the second half than in the first half

I=II – Same number of goals/points is scored in both halves or the exact score of the match in a particular half is 0:0

 

Double/Multiple bet - Customer places bet on two or more bets simultaneously (also known as parlay bet)

Example: 1&-P: Customer places bet on the win of Home Team and the total number of goals/points will be below the pre-set margin.

 

First team to score – Customer places bet on the team to score the first goal/point in the match.

Scores 1st goal – Home team scores first goal/point

Scores 2nd goal – Away team scores first goal/point

If game ends 0:0 all bets are lost.

 

Correct score – Customer places bet on the exact final score at the end of the match.

 

Halves Won - Customer places bet on how many halves certain team/competitor will win.

H0 – Home team wins no halves

H1+ – Home team wins at least one half

H1 – Home team wins exactly one half

H2 – Home team wins both halves.

A0 – Away team wins no halves

A1+ – Away team wins at least one half

A1 – Away team wins exactly one half. Bet is losing if home team wins both halves.

A1 – Away team wins both halves.

 

Winner – Customer places bet on the match outcome including extra time.

W1 – Home win

W2 – Away win

 

Extra time - Customer places bet on whether or not there will be extra time

 

Dead Heat - Dead heat is a tie between two or more competitors. (Dead Heat is calculated by dividing the stake proportionally between the number of winners in the event).
 

Placement/Group Placement - Customer places bet on placement of the team/competitor in certain competition.

1 - Winner

2 - Runner up

1-2 - Finalist

3 - Third place

1-4 Semi-finalist

3-4 Eliminated in semi-final (½)

1-8 Quarter-Finalist

5-8 Eliminated in quarter-final(¼)

9-16 Eliminated in eight-final (⅛)

To qualify - Team to qualify to the next round

12 - Straight forecast

21 - Straight forecast

Both/Couple - Forecast Combo

123 - Straight tricast

 

Third Place team - Customer places bet on a Third Placed team in group to qualify to the next round (often on a wild card rule).

 

Highest scoring match - Customer places bet on match with most goals.

 

Highest scoring match in group/competition - Customer places bet on highest scoring match in group/competition.

 

Highest scoring team in group/competition - Customer places bet on highest scoring team in group/competition.

 

Lowest scoring team in group - Customer places bet on lowest scoring team in group/competition.

 

Highest scoring Group - Customer places bet on highest scoring group.

 

Lowest scoring Group - Customer places bet on lowest scoring group.

 

Team with most yellow/red cards - Customer places bet on team to be shown highest number of yellow/red cards.

 

Total Points in group - Customer places bet on number of total number of points the team will seize in group phase.

 

Total goals in group/competition - Customer places bet on total number of goals in group phase/competition.

 

Group Combination - Customer places bet on number of total goals in group combinations.

Penalty shoot-out does not count.

 

Total group goals - Customer places bet on total number of goals in group

 

Total team goals in group/competition - Customer places bet on total number of goals the team will score in group phase/competition.

 

Player to score Hat-Trick - Customer places bet on whether certain player will score hat-trick.

 

Earliest goal - Customer places bet on team to take the least time in scoring first goal in the match.

 

Draw in group - Customer places bet on total number of matches to end a draw.

 

Total team penalties - Customer places bet on total team penalties. Penalty shoot-out does not count.

 

Total team yellow/red cards - Customer places bet on total team yellow/red cards. Cards shown after regular time and cards shown to officials do not count.

 

Total competition yellow/red cards - Customer places bet on total yellow/red cards shown in entire competition. Cards shown after regular time and cards shown to officials do not count.

 

Total group yellow/red cards - Customer places bet on total yellow/red cards in a group. Cards shown after regular time and cards shown to officials do not count.

 

Total yellow/red cards in phase - Customer places bet on total yellow/red cards in a phase (group phase/eight-final/quarter-final/semi-final/final) of a competition. Cards shown after regular time and cards shown to officials do not count.

 

Direct red card is not equal to 2 yellow cards.

 

Penalty saves - Customer places bet on goalkeeper to have the highest number of penalty saves.

 

MVP - Customer places bet on officially announced Most Valuable Player in competition.

 

Final Pair - Customer places bet on Final Pair of competition.

 

Top Goalscorer - Customer places on player score the most goals during Competition. If two or more players score the same number of goals, Dead Heat rule applies.

 

Top Assistant - Customer places on player to make the most assists during Competition. If two or more players make the same number of assists, Dead Heat rule applies.

 

Top Team Goalscorer - Customer places on player score the most goals in team during Competition. If two or more players score the same number of goals, Dead Heat rule applies.

 

Total 0:0 matches - Customer places on total number of matches to end with no goals.

Total 3+ matches - Customer places on total number of matches to end with 3 or more goals scored

Total 0-2 matches - Customer places on total number of matches to end with less than 3 goals scored

Total 4+ matches - Customer places on total number of matches to end with 4 or more goals scored

Total 5+ matches - Customer places on total number of matches to end with 5 or more goals scored

Total 6+ matches - Customer places on total number of matches to end with 6 or more goals scored

 

Total Penalty kicks in phase (Group phase/eight-final/semi-final/semi-final/final) - Customer places bet on total number of penalty kicks in phase. Penalty shoot-out does not count.

 

Total scored group penalties - Customer places on total number of scored penalty kicks in group. Penalty shoot-out does not count.

 

Total missed group penalties - Customer places on total number of missed penalty kicks in group. Penalty shoot-out does not count.

 

Duel - Customer places bet on duel (Teams/Competitors/Driver/Racer/Corners/Penalties/Red Cards/Yellow Cards/Goalscorers). Duel is achievement comparison of two given subjects. Winner is the subject with better score/achievement.


If both teams are eliminated in same phase, following order is taken into account:

  1. Team to seize more points
  2. Team with better goal difference
  3. Team to score more goals

If the achievement of both subjects is equal, Dead Heat rule applies.

Duel penalties do not consider possible extra time.

 

Elimination after penalty kicks - Customer places bet on whether the team will be eliminated after penalty kicks.

 

First Corner in final match - Customer places bet on team to take First Corner kick in final match.

 

Kick-off - Customer places bet on the team to take kick-off.

 

First time winner - Customer places bet on the team to be the first time winner of a competition.

 

Goalkeeper to score - Customer places bet on any goalkeeper to score. Penalty shoot-out goals do not count).

Football player to score from own half of the pitch - Customer places bet on Football player to score from own half of the pitch.

 

Final match referee - Customer places bet on the name of the Final match referee.

 

Abandoned/Delayed/Postponed Matches - All bets on a Sports Event that is abandoned or postponed to take place later than 48 hours after the moment of initial kick-off time, will be void. However, all bets on a Sports Event that is rescheduled and/or delayed within the following 48 hours will stand.